Requested Review – SAEKO: Giantess Dating Sim

Good evening everyone,

I received a few requests to review Saeko: Giantess Dating Sim. This is my first time analyzing a video game so here’s hoping I do a good job! (NOTE: This written article is also available as a video you can watch by clicking here.) As I am a human being in 2025 it should not be surprising for readers to learn that I have indeed played a video game or two before today. In fact one could argue that my experience is extensive as it began decades ago with Adventure and Pitfall on the Atari 2600 home video game console.

In the over 40 years since Activision released Pitfall in September 1982 video games have grown a smidge more sophisticated. The genre of dating sim emerged not long after Pitfall Harry darted across the jungle. An early example of virtual romance is ガールズガーデン “Girl’s Garden” from January 1985 in which the player gathers flowers to woo a boy who the girl fancies.

Arguably, love was also the motivation for Jumpman / Mario to rescue Pauline from a barrel-tossing gorilla in 1981’s Donkey Kong. So, perhaps Donkey Kong can be viewed in a very loose sense as the first romantic video game. Thus romance games predated Pitfall!

Cue Robot Chicken skit of Obi-Wan Kenobi saying “From a certain point of view.”

Modern dating sims rely upon the player making proper choices at the right time while conversing with digital avatars. Ergo, say the correct words at the appropriate times to win. In Saeko: Giantess Dating Sim you must do the same, but to stay alive not to garner romantic affection. Technically, you can kinda engage in a form of romance, but it is more Stockholm syndrome than genuine connection. You play as Rin an androgynous young man (the game describes him as an 男の娘 or Otokonoko) who was shrunk and captured in Japan during the fall of 2008 by a young female college student named Saeko.

I must report that this is actually a horror game, not a dating simulator. Saeko crushes, stomps, and swallows (a.k.a. vores) shrunken people, but does not charm them. Furthermore, this game forces the player to make difficult life-or-death choices. That was fine with me, but I just want to make sure buyers know what they would be getting. Do not purchase expecting a chance for bedroom fun times with a much larger paramour. This was not meant for gentle giantess fans hoping for on-screen loving with an exceptionally tall lady.

Sometimes the dialogue that sets off your over-sized conversation partner might seem rather benign. Dialogue that ends the player’s life felt a tad arbitrary so they must walk on eggshells to survive. Perhaps that is realistic when captured by a sadist, but for game-play purposes it felt like making progress was more due to luck than skill. I said “Hm” once and that was the end of things!

Furthermore, discussions with your fellow tinies are “on rails.” Therefore, you cannot choose to be naughty or nice when speaking to peers. All you do is click through until the end of the talk without branching options. Notably, you can fast forward to make replays quicker.

Additionally, there was an instance when the game asked if I wanted to end a particular character and I had no option but to follow through. Preferably I could have walked away, but the game only permitted a single action. However, there are meaningful choices to be made which lead to multiple different endings. Just not as many opportunities for varied play styles as you might want.

Regarding the audio, there was suitable background music which changed to fit the particular mood. Unfortunately, there was no voice acting. That absence was particularly noticeable when a character sung right before they died. Singing was their last act on this Earth and it was not actually sung by a person! Instead, musical notes played and their unvoiced words appeared on the screen. If any moment should have been voiced it should have been that moment. It would have made no difference if the voice actor was horribly out of tune with a trembling voice struggling to pronounce the words. A poor performance could emphasize the terror felt by a person who was scared to death, but nonetheless defiantly lived their life doing what they loved until the bitter end.

Speaking of the other tinies they were written rather well. Wish I had more time to learn about them and their lives. All except a certain insufferable and self-important author. As a writer of a few stories myself I can confidently report that his depiction was wildly inaccurate 😉

Beyond advancing the plot there were a few other things to do. At a certain stage in each day the player has access to Saeko’s cellphone and can collect items on the desk, peruse the news, play a skateboarding mini-game which only allows three attempts per day, read a cell phone novel, and sneak a peek at their captor’s Saeko’s e-mails.

Unfortunately, you cannot save the game at this point in front of the flip phone. So, if a person hypothetically wished to return to this particular stage in order to try again to beat the skateboarding mini-game they would have to re-do stages before the cellphone. Such a person might hypothetically write about this shortfall if they were to pen a review.

The version used for this review came from Steam and had 20 different achievements to earn. The art was appropriate and worked well particularly in the opening sequence when Rin was first captured and during a moonlight conversation. However, it lacked detail when Saeko took a stroll down a busy street which in reality would have had multiple posters and signs, but in the game just had a smear of illegible textures.

Additionally, during a brief conversation about fashion, Saeko highlighted Rin’s unchanging wardrobe. Made sense that Rin would only have a single set of clothes which fit his minuscule body. However, Saeko had her entire wardrobe available to her yet her clothes never varied. She wore the same clothes day after day after day. This oddness was further emphasized when Saeko mentioned that she had spent extra time that morning applying makeup and donning a fancy dress. She said the words, but in reality her look never changed so it created a dissonance. To word this critique more succinctly she should have worn different clothes on different days.

Overall, I recommend SAEKO: Giantess Dating Sim to fans of cruel giantesses. Normally I sweat over using the word “giantess” when the woman in question never changes size, only her victims do. However, in this simulation “giantess” was appropriate, at least for one ending, and that is all I have to say about that! A person can easily finish the entire game in a day, including replays to see the alternate endings. Nonetheless, it is an affordable game costing ¥1,790 (about $12.37 in late June 2025) with solid writing that was quite enjoyable even though it can be finished quickly.

That is it for today folks. Of note, I did purchase a copy of AstroDomina’s “Unbirth.” Plan is to discuss that video in October since its theme of same-size vore suits Halloween.

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Until next time, keep growing!

This review was written by SolomonG and is protected under Fair Use copyright law.

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2 thoughts on “Requested Review – SAEKO: Giantess Dating Sim

  1. ANGLE2005's avatar

    can you review this video called “A Growing Girl”. Here’s the link on where to find it

    https://vidown.com/cgi/store2.pl?site=taylormadeclips.com&keyword=NyomiMarcel&vcart=tlp06182025182521-172&pagelimit=25&pagenumber=1

    Like

    1. SolomonG's avatar

      I have a lot on my plate at the moment, but I’ll see what I can do.

      Like

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