Interview with Braden-GTS: An Honest, Hardworking Renderer of Giant Ladies

Braden-GTS is an artist who has enjoyed giantess content for years, but recently began producing his own CGI renderings using Daz 3D. He has already created mini-giantess comics such as “Last Day” and shrunken men comics like “Alone Time.” He is currently drafting an epic ongoing series starring Eleanor, a “… mysterious Elf who has size changing abilities for herself and others. She’s playful, curvy and ready to take on a new friend.” The plan is to begin Eleanor’s story after his #TouchforDaz project is done. Touch for Daz is going to be a series of morphs provided for all creators, freely, to help bring more realism to their renders through morphs on contacting body parts. Additionally, Braden is periodically available for commissions. Fans can follow Braden on DeviantArt and Twitter as well as support his work via Gumroad and Patreon!

#1) Can you tell the readers a little about yourself?

I’m a 35 year old father of two boys and live outside of Washington, D.C. I’m married. Wife of nearly 7 years, who is insanely supportive of my passion and projects, is also one of my best muses. I work a “Non creative” job as I now know it as. It provides for my family and I ask nothing more of it. I spend a lot of my personal time being a dad and enjoying family life, but I had a need to make… something. I streamed for a while, and even began editing videos but I didn’t find a passion for it. Now, with an understanding of 3d rendering, I feel I am able to fulfil my long held desire of giving back to a community I lurked on for so many years.

#2) How did you first become interested in giant ladies?

It has been a part of me for as long as I can remember. I first remember seeing Irma grow during an episode of Ninja Turtles. I couldn’t understand why I loved it. As the years went on it would pop up. My first viewing of “Dude’s wheres my car?” I sat there saying “No way… are they… She’s growing?!” Instant favorite scene. I also VERY much enjoyed the Lit Miserable video. I grew up on TRL, and for that to fall in on my life, I just loved it. I rendered ‘Alice’ and an entire band in appreciation for how much I loved that video.

#3) What are a few of your favorite works from other creators?

The Yield Series from MundoGTS is actually what got me into rendering. The story along with gorgeous renders really tipped me into the idea story telling in a world of giant ladies.  OHH’s Small Gestures story is easily another favorite. Giantess Tina – And I just mean her. She is a true muse to the community that actively makes it easier for others. Her passion, drive and ability to inspire others is unparalleled.  This community is actively better because of her presence and passion.

But my single, most long lived piece, is this. It’s by “Teston” I believe, and it is one of the most classic and iconic depictions of size there is.

#4) How would you describe your own art? 

It is an expression of how I am feeling about size at that moment. I often cannot force myself to work in a certain scale. I talk about it on twitter as a joke, but I get into size moods where, when I am thinking big, it comes natural. When I am thinking intimate, the scale is less disparate and I work easily there. It’s often inspired by conversations with others.

At its core though, I am simply illustrating my learning process as a depictor of giant ladies.

#5) Do you have any advice for people wanting to make 3-D renderings?

I actually offer tons of advice and often assist other artists (I am helping someone on face morphs as I respond to this). My best advice though is, try it. Be ok with failing. And, once you have the basic understanding of what to do, reach out to others, myself included because as a community we all gain from those who make and share their art. “It just means more art of all of us” – MundoGTS and OHH have said this. I have a few ‘pupils’ that regular check in with me and they have grown very fast. I am starting to appreciate their renders for the content and not to provide feedback.

I recently published two guides (For free) on Depth of Field and Bloom Filter. They are evolving as i learn or others share what they know. https://docs.google.com/document/d/e/2PACX-1vSRmC9-wUJ-D-EBAkd1Rtj3l-m4dHXM_3AItsav-xCnfXlMufGPVzON2O-cVb0bCoR6iOD3LRHv93Vg/pub – Bloom
https://docs.google.com/document/d/e/2PACX-1vSzElvqralY-AIazE55IumjmvmKblTcsSyTGuHUGpy38fDgrzjFbxpar6YP7kbHOdQ7mbMw75-9-K3C/pub – Depth of Field

#6) Can you briefly discuss your new Patreon page?

I hesitated on this for a long time. I don’t want to create under an obligation. But this is a supportive community and I am often asked about how someone can contribute. When someone does go out of their way to contribute I feel obliged to give something to them. I honestly cannot believe that people are excited about my work. It’s not me being overly humble or blaise about how my art is received, I simply am still coming to terms with the fact I am able to produce renders efficiently and at a high quality. It has been an absolute joy. If someone wants to support me through a subscription service, there is now that avenue. There are no immediate plans to make it anymore than that.

#7) Are there any upcoming projects that you’d like to mention?

Touch for Daz is a passion project that I need to take rest from at times. I am morphing everything on the body. Fingers, toes, hands, feet, calves, thighs, butts and as many know from my social media engagements, “The Booba.” It will be over 100 morphs for creating realistic contact between a surface or person to add to the realism of a scene. I don’t have a release date yet, but it will be completed correctly and likely with version updates as I get feedback.

Here are a few promos I have done w/ the Logo made by Tina.

Thank you for doing this interview!

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