
Kylie-GTS (a.k.a. Kylie) is an artist who has used software such as Blender, Source Filmmaker and Garry’s Mod to render various types of giantess content, including his original character (OC), Giantess Kylie. Over the course of the last 14 years, Kylie has shared hundreds of digitally rendered art pieces on DeviantArt, plus a few hand-drawn pieces. Along with MrTinyShyGuy and several other contributors, Kylie created the free-to-play video game Step ‘N Smush, which debuted in late March 2026. The game (at the time of writing this, the current development state of posting this blog) has a 2D pixel art style in which players control one of two playable giantesses (playful Kylie or aggressive Sam) from a top-down perspective. The goal is to cause as much destruction as possible in 70 seconds. Moreover, the more tinies you smush, the bigger the giantesses become! Of note, while the game is technically playable on mobile devices, a desktop browser is recommended for the best experience. Fans can enjoy Kylie-GTS’s artwork on DeviantArt and YouTube, plus they can follow him on Bluesky and X/Twitter for the latest updates.
#1) Can you tell the readers a little about yourself?
Hey, some of you may know me as Kyle, back in the early days of DeviantArt, but I like to keep my code name as Kilo from now on. I am responsible for Kylie’s existence, who has been my main mascot and face of the giantess community since she took over my account, haha. I have lived in the United Kingdom throughout my whole life. I love the creativity as a whole, whether it’s writing stories, crafting art pieces or simply building a video game. They have been my favourite media that drives my passion for making giantess content.
#2) How did you first become interested in size-fetish media?
I believe my first interest was a mix of growing up watching the 90s / 2000s cartoon kids shows and Godzilla films. It grew in me to discover video games like Rampage (Original Arcade), 1983, when I discovered I liked seeing gals growing bigger. Lizzie was a video game character that I was in love with, haha. It led me to discover the internet for the first time, searching for Monster-Like games. That’s where I discovered StampyDragon‘s Dressup Rampage Animation (https://www.deviantart.com/stampydragon/art/Dressup-Rampage-Animation-59383994) over on DeviantArt. Yeah, how funny my love for video games led me to finding the Giantess Community for the first time. It was then that I managed to discover more artists such as AlloyRabbit and Hank88. After that, my journey started to get involved with the Giantess Community.
#3) Are any of your everyday acquaintances aware of your interest?
It’s only a few friends and family members I know. They generally don’t have a problem with my liking of big women. Especially in this era, Giantess stuff has become a more acceptable interest in the mainstream media.
#4) What are a few of your favorite size fantasies from other creators?
That’s a really hard one because there are a LOT of people I love who share my size fantasies. During the early days, I would say that AlloyRabbit and AxelDK64 got me into liking destructive and gentle size scenarios. Following up with BoomGTS and jimmy144 on the cheeky and fun side of a lot of tame hot kinks. And finally, diving into the more ‘exotic’ aspects, you can say with extrthic, having a more personalised close size dynamic bond of small men and big women.

#5) How would you describe your art?
My art has always tried to achieve the three following things: heaven-like, playful, and sexy. I want my viewers to feel drawn to the cinematic and beautiful nature of giantess content, while showing the creative, fun and appealing aspects. I try to add details and give my work meaning to my ideas. It’s not simply “show a big woman doing something sexy,” but actually highlighting everything that goes around its world. I do my best to keep my work original and inspired by what goes on in my life, and with these ideas, I share.
#6) Can you briefly describe the development and story behind Step ‘N Smush?
We began concepting Step ‘N Smush on 24 November 2025, heavily inspired by the giantess gameplay and its core mechanics of Piper’s Playground. Our goal was to build upon that foundation with our own gameplay fun twists. The project’s vision is also deeply rooted in my lifelong appreciation for legendary retro giantess games: The Diminutive Experience, BIG and Small, and Rogue Gun. Since the initial concept, we have been hard at work building all the systems and 2D sprites from scratch using the Godot Engine.
Thank you for doing this interview!

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